Probably one of the most controversial opinions, but... C tier: Dagger is hard to control, and does low damage while dealing damage to yourself. Main Parings: Green,Ember,Orange. Sub op Parings: Sky,Yellow,red Worst pairings:Purple,H-pink,White,Blue, Blue: Launcher is Innacurate and a waste of a slot. really, it's hard to actually gain something even if your using the froster. Ember: Lower hp is an insult. the dash is okay, but your probably gonna use grappler anyways. the attack is innacurate and while it does kinda stun, yellow is way better for this. it's a tiny bit faster and a free dash then yellow, but... B tier: Scythe: I don't think scythe is bad, by any means, it's just... 1. Scythe relies on its charge. for colors with lower stamina or players that are very passive, there is really nothing else scythe can offer besides it's charge. 2. Scythe has abyssmal damage. with the lowest swing speed and the damage of sword. Mythics not great either. 3. weak to out damaging aquas and has very low range, compared to sword or axe. Best pairings: Green,Red,H-pink,White Sub par pairings: White,Blue,Sky worst pairings:Orange,Yellow,Ember Red: Secondary doesn't have enough damage, splash, or accuracy. Takes an important slot, and suffers on later waves. however, it can finish people off at the end of a wave without taking damage, so that's something. Orange: Unsucsessful in it's role as a tank. more reasons explained in upcoming project. Pulsers = low range, and the speed... Purple: Stun can be useful, especially when You use purple with f as a secondary. heal is useful when your low on heals in late waves, to avoid more healing items, and to survive more hits. flame and damage are not the greatest, but they can be used as finishers. A tier: Axe has great damage, and great range. it's mobility is not great, so you will want to pair it up with a color like H-pink or Green, unless you actually know how to use Grapple. (Not me!) it's damage is very good, especially Smokern. one of the main features of the axe though, Is it requires way less skill to avoid damage from enemies like green or magenta. Best pairings: Green, H-pink, Yellow Sub par pairings: Purple, Ember, Sky, White Worst pairings: Blue, Red, Orange Yellow: Stun is amazing, especially when paired with axe. No slot is great too, but you don't want to have to use it if you're using a weapon that uses special a lot, like scythe. Main bad thing is speed, but you can stun so that's fine H-pink: Your not using the throw a lot, and it's mainly for transverse. Plus, Although this has an item, you can just throw it out if you want more healing for a while. S tier: Green: Poison is insane for aquas, better than Scythe/purple heal, Smokern/purple burn, pulser orange, Possibly popper crackers, and maybe Yellow/purple stun. The main reason it's good against tanky aquas is the scaling. and stun doesn't keep them off forever. No slot taken feels like a crime, especially paired with fast speed and a straight up buff, to damage. the speed allows you to heal in the middle of a wave, and only take mint traps as hits. because of your damage output, your also killing most cyans early on, so you don't need to worry about them. The absolute GOAT. Sky: allows you to take otherwise unavoidable damage sources, easily. As long as you take out essential threats early, you basically win the wave by stall. Sword: Aurum can remove most threats with 2-3 dashes. Also can be used for movement. big damage and spread, fast speed and charging most abilities. Early game King, and has huge range for avoiding green. (If there are any left.)