Watch! I'm not sure what to do about the "speed" variable though.. All I did was added a variable, "#," which cycles from 1 to 101 (the final frame in the animation) and had the kelp switch its costume to "# joined to the costume name." This fixes any problems with frames getting mixed up when getting uploaded to Scratch. In fact, I used it in my "Goozma Simulator" project. Credit to @Dainty_Slugcat1111 who made the original project - I just fixed the costumes