Welcome to the Participant's Stats Customizer project! Here, you'll customize what stats a participant will have. Max HP, Max MP, ATK, DEF, SPD. I didn't include Guts because it's just a super boring "Base + Level" formula and that's it. EXAMPLES (2 Heroes, 1 Enemy, 1 Boss): [Stat: ## = Base (/* ##) = Formula] Hero (Xander, Level 26): Max HP: 30 (/33.6), Max MP: 5 (*0.11), ATK: 4 (/296 + F*0.0325), DEF: 5 (/296 + F*0.035), SPD: 5 (*0.045), XP: 3 (6x spike every 30 levels) Hero (Danica, Level 24): Max HP: 29 (/33.6), Max MP: 4 (*0.11), ATK: 5 (/296 + F*0.0325), DEF: 4 (/296 + F*0.035), SPD: 4 (*0.045), XP: 2.9 (6x spike every 30 levels) Enemy (Evil Fire Block, Level 23): Max HP: 30 (/33.6), Max MP: 5 (*0.11), ATK: 4 (/296 + F*0.0325), DEF: 5 (/296 + F*0.035), SPD: 4 (*0.045), XP: 3 (6x spike every 30 levels) Enemy (Evil Electric Block, Level 25): Max HP: 31 (/33.6), Max MP: 5 (*0.11), ATK: 3.5 (/296 + F*0.0325), DEF: 5 (/296 + F*0.035), SPD: 4 (*0.045), XP: 3 (6x spike every 30 levels) Boss (Big Mecha Block 9000, Level 26): Max HP: 100 (/33.6), Max MP: 5 (*0.11), ATK: 4 (/296 + F*0.0325), DEF: 4 (/296 + F*0.035), SPD: 8 (*0.045), XP: 3 (6x spike every 30 levels)
This project was an inspiration from XStables' RPG Engine V4 At long last! After a few days of on and off working, this customizable RPG Participant's Stats project has been released!