dots are draggable a compact and rather efficient pathfinding script that works only with lists and variables (no clones) optimizations possible: 1. pathfind to various different objects in the same function call instead of calling the function multiple times 2. paste a grid list with movement directions leading back to target for use by multiple objects 3. figure out how to direct flood fill spread towards target without complicating the code too much
wanted to implement into something else but maybe not more sophisticated pathfinding would make it inefficient