A more advanced Quest Engine with better end points Base controls are W, A, S, and D. Like everything else in the engine, this is easily modifiable. The advanced version has more variables and broadcasts. These are marked with API at the start. Here’s some examples: - GetPlayerX - LongMovement - PlayerCollided
Keep the credit sprite. Any sprite starting with "QE" is a component of the engine and should not be deleted. @TheMowmans, 2025 @GBM-Studios, 2025 Want to keep it simple? Click below. https://scratch.mit.edu/projects/1168462899