Quick Keybinds 1: Power Line, 2: Light, 3: And, 4: Or, 5: Not, 6: Xor, 7: Detector, 8: Switch, 9: Generator, Shift+1: Blinker, Shift+2: Jump 0: Delete Space: Activate/deactivate cell to be placed Q,E: Rotate CCW/CW S,L: Save/Load ` : Turn on camera panning Arrow keys: Move camera +/- : Zoom camera
inspired by signal world (quantumv) ~Cell Info~ 1. Power Line: Transmits signal in the direction it is facing. 2. Light: Simply turns on if it is powered, and off if not. 3. And: Outputs a signal if both of its inputs are powered. 4. Or: Outputs a signal if either of its inputs are powered. 5. Not: Outputs a signal if its input is not powered. 6. Xor: Outputs a signal if only one of its inputs are powered. 7. Detector: Detects whether anything behind it (lights, power lines, gates) are powered, and if so, outputs a signal in the direction it is facing. 8. Switch: Constantly outputs signal in the direction it is facing when activated. Turn it on and off by clicking on it while in Pan mode. 9. Generator: Constantly outputs signal in the direction it is facing. 10. Blinker: Acts like a generator. Turns on and off every 3 frames. 11. Jump: Acts like a power line, except it brings power to the cell 2 spaces in front of it, skipping over the one immediately forward. ~Update Notes~ Update 0.4 (5/22/25) - Bug fixes - Added jump cell Update 0.3 (5/21/25) - Added switch cell - Added custom grid sizes - Added mobile support - Added blinker Update 0.2 (5/20/25) - Added camera movement - Fixed not gate Update 0.1 (5/19/25) - Added Not, Xor, and Detector - Implemented saving and loading