!Notice: will not work if you have more than 204 tiles active(increases with lower quality, that number is just for Hi+)! CloneMap Controls: WASD/arrow buttons - Move Space/jumping arrow - Jump R/circle with lines or darkened background - Settings F/Map Button - Map Original CloneMap: https://scratch.mit.edu/projects/1142309703 Map Shot CloneMap: <LinkSlot> V28 - Cleaned up some blocks & sounds, removed 4th precision, set min render to 5, and max render to 30, overhauled the background & jumping systems, expanded Settings, added username control & raycast setting buttons, replaced FPS count with Scratch's counter for FPS detection V29 - Added setting reset, removed y from column V30 - Made border pen with a setting V31 - Increased setting's speed V32 - Moved ray over to sprite Raycaster, have find summon clones to search out walls(reduces amount of time hunting for walls(original: go on each line once with 1 ray. new: send a ray on every single line)), reduced amount of wall vanishes V33 - Added smooth collisions
Turbo Mode speeds up some Lower Render Distance/Quality/Texture/Raystep decreases lag Music by Alan Walker @CodezGamesScratch for mobile controls @AstroLemonoid for custom slider @PutneyCat for the fisheye removal equation Google AI Overview for reverse fisheye removal equation Dark mode is easier on energy use Lines per line(textures): 1 - Off 3 - Canyon Coming: Lag Cut(always) Upgraded Render Fog Grids Better Mappy Look up and down 3rd person option CloneMap Pros: Low-costume storage Less Lag than SpriteMap Only decently working one CloneMap Cons: Mapping is restricted to set tiles Can be laggy Clone limit hampers map making