This is a Tool Assisted Speedrun, meaning that we used tools to go frame by frame to choose the best inputs for each frame and beat the game as fast as possible. Note: These TASes are not optimized at all and are pretty bad, most of these could be beaten by humans. ★★★CREDITS★★★ Original project by @griffpatch: https://scratch.mit.edu/projects/60917032/ @Programminguy2 for the TAS meaning description @KlimboRio1 and @carldrika for the TAS engine If you want the levels, I can provide a link! Just ask in the comments