|READ BEFORE PLAYING| *USE TURBOWARP!* The project will surpass 300 clones at some point. https://turbowarp.org/1169841873?clones=Infinity ~Barrage Bastion~ Click and drag to put towers on the battleground. Click the next wave button to trigger the next wave Drag your units into the trash can to cancel buying them. Click a unit and then click the sell button to sell the unit for half your money back. Your towers can only be placed on the battlefield, unless specified that they can only be placed on the bastion. Protect your bastion from the monsters! Waves stop at wave 45, but then endless mode starts. Monster Types: Normal I, Normal II, Normal III, Normal X Fast I, Fast II, Fast III, Fast X Tanky I, Tanky II, Tanky III, Tanky X Boss I, Boss II, Boss III, Boss X Splitting I, Splitting II, Splitting III, Splitting X Metal I, Metal II, Metal III, Metal X Fire I, Fire II, Fire III, Fire X Plasma I, Plasma II, Plasma III, Plasma X Elemental I, Elemental II, Elemental III, Elemental X Regen I, Regen II, Regen III, Regen X
I've stopped working on this project, working on Bastion Barrage 2. Code written by me. Inspired by Vectoid TD 3D by ggenjie and BTD6. Health Bars made using a Griffpatch tutorial. Music: Summer Grasses by Waterflame and pftq. A glitch with the turret fixed by DULTIMATEROBLOXIAN. ~Upcoming~ - More Spells - More Towers - More Monsters - Biomes/Levels ~Updates~ 1.00 - Uploaded Game 1.01 - Added Metal Monsters(Immune to Turret) 1.02 - Added Light Gun 1.03 - Added Fire Monsters(Immune to Flamethrower) 1.04 - Fixed Turret Glitches, Added Sell and Cancel buttons 1.05 - Added Booster(Gives money each turn) 1.06 - Fixed Wave Glitch 1.07 - Added Meteor Spell 1.08 - Added Monster Info 1.09 - Added Plasma Monster(Immune to Light Gun) 1.10 - Added Elemental Monster(Immune to Turret, Flamethrower, and Light Gun) 1.11 - Added Crossbow Tower(Can only be placed on Bastion) 1.12 - Added Freeze Spell 1.13 - Added Endless Waves 1.14 - Fixed List and Targeting glitches 1.15 - Balance Changes & Simple Menu 1.16 - Added Knight(Pushes enemies to the frontline) 1.17 - Added Giant(Roams around aimlessly, rooting enemies when in contact) 1.18 - Added Poison Gun(Slows down enemy 50% and increases damage by 100%) 1.19 - Balance Changes(Giant more expensive + less damage, Light Gun changed targeting, Added cooldowns to spells) 1.20 - Added Trapper(Deploys traps that stun the enemy) 1.21 - Fixed glitches with Cannon and Trapper 1.22 - Balance Changes(Giant and Trapper doesn't stun) 1.23 - Added X types for monsters 1.24 - Added Regen monsters(Regenerates health per second) 1.25 - Added Heal and Shockwave spells 1.26 - Balance Changes(Crossbow deals more damage, Meteor does more damage, Meteor glitch fixed) 1.27 - Added Super Heal spell 1.28 - Glitches fixed 1.29 - Added Extra Life spell