Inverse Kinematics (IK) are used for animations and game development. However, Scratch does not have a built-in IK feature so it requires a lot of trigonometry. This project shows how inverse kinematics is possible without any maths or trigonometry. Using trigonometry is much more efficient but is very complex and hard to code. This is as basic as IK scripts can go in Scratch without the use of maths. IK can be used in your projects for arms or legs for realistic movement In this project, the tip of the robotic arm (which shows the inverse kinematics) moves along with the mouse pointer. Getting the arm out of reach may cause some problems, but this is expected as this project made IK without maths. This project will not work In TurboWarp. ========================================== CREDITS: This project is 100% of my own scripts and is done by mostly trial and error. You may use the scripts for your games if you want, but you must give me credit.