if you find any bugs please report them so that I can either fix them or cry for several hours. Also here's the Turbowarp Link to the project: https://turbowarp.org/1169933348?hqpen&stuck ------------------------------------------------------------------------- welp here's your second demo that totally did not waste 130 minutes of my life just staring at Saving project. enjoy (blease I beg you I waited that long for this project) ------------------------------------------------------------------------- Controls: Arrows - Movement Z - Jump/Select X - Run C - use power-up Enter - Pause these can be changed in the options menu! ------------------------------------------------------------------------- Update log: added Todd added Water and Swimming added more content added the extra menu in the title screen added jukebox (sound test) added a new power up added a new enemy (blue koopas and piranha plants) made save codes for demo 1 useless made a better thumbnail added an actual title for the game made the level design sprite stamp instead of showing. Improved Scale Lifts/Pulley Platforms added "Tricycle" attached Platforms made all sounds into one sprite (to save up assets) removed talking flower.mp4 (don't ask about this) ------------------------------------------------------------------------- Power ups: Stuck at a section or low on HP? find a question mark block and hope it contains a power up! there are three in total in this little nonsensical game. Fire Flowa: this is as classic as it gets. this power up appeared in the first game classic! pressing the [C] key will make you toss out a bouncing glazing ball of fire! Supa Lef: a brand new power up that didn't appear in the first game! if you press [z] in the air you'll float down (great if you aren't very good in crash bandicoot like levels). pressing [c] will make you use your brand new tail as a whip to fling enemies away! Running at max speed might take longer but you'll fly when you do so! Boomer Flowr: a strange name for a flower, but it's a new power up for this demo! you can toss a boomerang that comes back to you with [C]! Pengun Suit: You just swim better. tap [z] to swim faster. Sprint to Slide. [X] to throw Iceballs (they're worst underwater). ------------------------------------------------------------------------- Characters: there are not one, not two, not four, but three characters in this game! some can have a special combo if they have the right power up! Maro: The Basic one for less complicated physics with no extra ability or power up combos. Weegee: the green mario that has the ability to jump higher and fall slower. holding down will cause you to charge a high jump and mixing this character with the fire flower can make you throw green anti-gravity law following fire balls! Paich: she's here because A. you can float with any power up except the Super Leaf, it makes you double jump instead. Todd: the Fastest of the bunch yet the worst in platforming. If you cling on the wall and hold [up] and [x] you can wall run for a certain amount of time! yeah that's it. ------------------------------------------------------------------------- Credits: for the collision code scripts (which I adjusted a bit and found in his early platformer engine project for his number counter tutorial Nintendo for the Super Mario™ Characters for the idea for pully platforms (there purple) for doing the rest of the weird shenanigans ------------------------------------------------------------------------- tags: -------------------------------------------------------------------------