I guess it's been a year, because it's time for Terratopia V1.10.2!! ◯Join the official Terratopia Development Studio here: https://scratch.mit.edu/studios/36528450/ ◯And check out the forums too: https://scratch.mit.edu/discuss/post/8525025/ ~⛏️Terratopia⛳️~ A sandbox game the size of a sandbox!!™ (not actually trademarked please don't sue) 100+ blocks to build with, 6 dimensions, 50+ songs, 20+ mobs, and hours of creativity and fun!! Please ❤ and ⭐️, and maybe even follow me to keep up with future updates!! ◯Controls: -Arrow Keys / WASD to move. -Click to break objects / pick up water. -Click Q to craft items. -Click E to switch between placing and breaking. -Click on an empty space to craft / break blocks. -Click C to select an item from the inventory. -Click R to move the current holding block to the top of the inventory, and F for the other way. -Click X to open and close inventory. -Click P to open settings mid-game. -You can also use the number keys to select items from slots 1~12. (0, -, and = are used for the 10~12th item) -O to toggle screenshot mode (hide some UI elements), and I to toggle armor stat display. -(Note: To clear your score and inventory, simply hold Y and Z while clicking the flag.) ◯Tips/FAQs for beginners: -Click on the start button to start the game. -Crafting recipes usually only require 1 or 2 ingredients. Don't add too many at once. -Tier-based items typically have a pattern for crafting them. -If you see something weird, then it's either your fault, an intentional feature, or a bug. Just report the bug if you're not sure. -You need score to place blocks. -Items have symbols for their type. For example, ▢ means solid blocks and ☆ means gear (weapons, armor, etc.). -Experiment with the crafting recipe. You might discover something new. - scratch.mit.edu/discuss/topic/819559/?page=1#post-8526578 has some basic crafting recipes. -If you have any questions, don't be afraid to ask others. -If you're lazy or don't know how to beat the game, then go inside the code and find the debug item set. -Try out modding; there's a guide for beginners, and you can always ask me questions. -Ignore TT11 (and TT59). ◯Feedback (To-do list): ◯Found bugs (Parenthesis indicates finder): TT11: Severe lag compared to previous builds.() TT57: Some animated blocks delete entities below (sometimes diagonally) it. () TT59: Mobs jitter slightly when going off-screen. () TT61: Ending text gets interrupted when there are too many clones on-screen. () TT64: Mace and Steel Hammer shockwave weakness calculation can be janky and inconsistent. () TT65: You can't place next to animating blocks. () ◯Tags (Do these even work lol):
◯Credits: -@Sohta_kun for original concept, game design, programming, music, sound design, and most graphics, so basically everything that isn't listed below -@-Mike776- for inspiration, playtesting, and additional graphics -@Medran2Alt for playtesting and suggestions -@JohaReborn2 for playtesting and suggestions -@ziondoggo for music -@WONGMY for additional music assistance -@Masterscratch1117 for special thanks ...And all of you who played the game ◯Changelog: ☆Major changes -Music fade-in is now done in-engine instead of being baked into the audio file. This FINALLY fixed the file size issue the game has had for a year. -Added HUD element that displays your armor stats. Also rewrote defense system to accommodate this element. (toggleable with the I key) ☆The usual stuff -New song to celebrate a year of Terratopia. -8 new splashes. -Also changed a lot of old splashes, including "that one splash". -And also fixed a broken splash from 1.10.1. ☆Bugfixes -Utility blocks will no longer activate when breaking. -Fixed bug where rain sound continues even after death.