YEAR: 1937 It is highly recommended to check in regularly to see if things have changed. The map can be dragged up/down arrows to zoom in/out left/right to scroll info pages click an info page to get more info on that country Events: Click them to bring up more details! W/D to switch maps P to toggle population numbers Click an event in the log to see more info on it. Space to dismiss the mobile support button Comment what country/group you wish to play as For United Council member signups: Create a remix giving the information for the chosen member by creating an info box for it over the member's territory New World nations are currently unplayable There are two forms of RP: As what you're playing as, and as a group you hope to replace the gov't you're playing with. For the latter, the gov't you're playing will be treated as an NPC for that action. Technology era at start approximates IRL 1936 == For millenia, nations have been content with what they knew. There were plenty of resources and no real reason to even try to find anything else. However, now, with dwindling habitable land to populate while still having room for food production, some have begun to consider leaving the continent to find a new one. Nobody knows if they will be successful, but estimations do predict that the world has much more than just this continent - surely it can't all be ocean, can it?== RECCOMENDATIONS: Want to take advantage of fair-game chaos? Try a Kagrian faction! Want to reconnect the pieces of a broken empire and dominate the region? Try a post-Nalakh or post-Northern Empire nation! Want relative relative safety at the cost of your independence? Try a Yokoharan colony or Gelzund! Seek a great diplomatic challenge, precariously trying to keep your nation alive when all of your neighbors seek your land? Try Venshan or Zolengol!
NOTICE 1: I will mostly be active on weekdays. Weekends likely will not have much, and usually won't advance time NOTICE 2: Players have three business days to react to events. Failure to do so will place them in an inactive state; the nation/group will be controlled by an NPC, their name will be in parenthesis, and they will be able to return at any time. Two-width pure red lines indicate significant independence movements or other likely incoming insurrections (if red, this will remain to be the border, until the insurrection is over) - If it's the color of another country, then it's an independence movement wanting to join that country Two-width pure blue lines indicate autonomous areas Two-width pure white lines indicate autonomous areas with significant independence movements One-width lines matching another country's color indicate the boundary of that country's formal claims Three-width black is borders Five-width black is the coast Fully-colored in without border is occupation (in this, claims are highlighted in pure green) One-width black is unrecognized annexations A complete white-and-black nation screen (besides flag) indicates a nation that is "generic", whose future is even more uncertain than others. LIST OF PLAYERS - GD Von - Flusshafen - Maktmensh - Yokohara - Boreala - Kagria (Monarchists) - Reachinarea - Rosaria - Jiilak