Score from the game jam: Fun - 9/10, Creativity - 15/15, Originality - 15/20, Length - 5/5, Overall - 53/70. I tied for 1st place with @NiceOneGuy11. Please go check out their game: https://scratch.mit.edu/projects/1169576868/ ======================================= Meet Harry Notaturtle. Today he's going on his first-ever caving expedition. Surely nothing will go wrong... right? Move your mouse side to side to move Harry away from the dangerous rock faces. Press B to turn Bailey Mode on and off. (I'll let you figure out what it does.) Collect the parachute to slow down your speed of descent. Collect the bubble wrap to protect yourself from touching the walls. All power-ups last for 10 seconds. Press "p" to pause and unpause the game. When paused or on the score screen, press "enter" to generate an encrypted save code. On the same screen, you can paste in a code to load from. Please do not share your save code with others. Notes: 1) Play the game with audio for a better experience. 2) When the speed increases is random, so it won't always feel the same from game to game. 3) Your mouse won't sync up perfectly with Harry's position, because if you look closely, Harry's not actually moving; the walls are. 4) Bailey Mode will only work if you start a game with it turned on. Toggling it during the game won't do anything. 5) My high score is 1357. Try and beat me. ~ Pen Text Engine++ by @-Rex- ~ Music: "Help Me Im [sic] Falling" by Melody Ayres-Griffiths on Pixabay ~ Some sound effects by freesound_community on Pixabay ~ Other sound effects from the Scratch library ~ Curious George illustration by H. A. Rey ~ Created for @R-Purple's Summer Game Jam ~ Bug fix by @RokCoder ~ Harry Notaturtle's name by a real-life friend ~ Bailey Mode requested by a real-life friend (I bet you can guess their name.) ~ Play testers: My real-life friends, @NiceOneGuy11, , , , and ~ Everything else by me () ◈Update Log◈ {The Update Log has been moved inside the project due to problems with the bad word detector.}