I've been working on a video explaining how I made this engine, and progress has proven to be pretty slow. I'm hoping to get it out somewhat soon though. Anyways, this project is almost a complete port of the Rush Shot mod! Really the only thing I didn't add was the title screen, just because I live in constant fear of going too overboard with the assets in my Scratch projects. <CONTROLS> - Arrow Keys: Hit notes - WASD / ASKL: Hit notes (Key Config 1) - DFJK: Hit notes (Key Config 2) - I (i): Switch Keybinds between config 1 & 2 - B: Toggle Botplay - M: Toggle Downscroll - N: Toggle Simple Text Readout (for computers that can't handle the complicated text display) - R: Reset <NEW CONTROLS> - Q: Toggle translucent black background behind player notes (This allows them to be more easily hit) Tags (at this point im convinced these don't actually add any publicity but im keeping them in just in case) #fnf #fridaynightfunkin #indymine #fnfinscratch #fnfrecreation #scratch #sonic #fnfsonic #sonicthehedgehog #blaze
Chart Editor (MAJOR UPDATE coming, I've finally figured out how to make a json converter, and I'm going to add it to the chart editor): https://scratch.mit.edu/projects/631493043/ Play in 60 FPS: https://turbowarp.org/1170322156/ ALSO, YOU MAY EXPERIENCE A LAG SPIKE DURING THE BOOST SECTION. This usually only happens when playing the first time after the project is loaded, and likely won't happen the second time though. If you really want to avoid it, play the song once with botplay and then another time without it.