The currently unfinished battle engine to be used in ADVANCE. - Use cursor to select - Use Z or Press to attack - Mobile compatible before more is added. Things subject to change: - The damage dealt by the enemy and player. They can one-shot or heal you/the enemy. These were added as a joke and will be changed in the main game. - The PSI and ITEM buttons are currently unusable. The interface and extra animations have yet to be added. - The debug menu will be exclusive to this project. It also has yet to be— oh, right, you don't know about the debug menu. Click the green flag quickly and many and you may encounter it. But it still has yet to actually, well, work... - A Game Over UI is in the works. The project just stops after three seconds, and will be changed. - Text is meant to pop-up after defeating the enemy. I just need to implement upgrades and such in order it to be released. - Armor is a type of level. After addition, it can change the max amount of HP and PSI, as well as getting more PSI abilities and dealing more damage. This isn't required, but is good preperation for the final copy of ADVANCE. - Damage ranges need to be added to the Fight UI. You aren't supposed to immediately kill the enemy when all the way on the edge of the bar. - In the beginning of the main game, you will be able to choose your own name. - Update Log - + Criticals have been implemented, now being SWOONs from Deltarune. There is a 1/66 (1.52%) chance of SWOONing the enemy. + Reverted music to pre-release music. ~ Check out the ADVANCE art on my Pixilart account! - https://www.pixilart.com/b-o-n-k/albums/advance-386255 - Many of the ADVANCE art pieces are here, though some are unlisted for being extra edits of an original. ~