Please comment suggestions on what to add.
Supports: - Up to 300 objects at a time (limited by clone amount cap) - Automatically layered and sorted objects for no user hassle (can be overridden) - Grid-locked object positioning that can be bypassed by using decimals for free positions. (example application: smooth camera position/movement) - This engine does not support camera or object rotation of any kind. Includes: - A block template for you to make your own blocks/objects. - Example blocks for use and demonstration of what "blocks" are and can be. - Comments inside both code and costumes for easy use. Potential Applications: This engine could be used to make games like Minecraft Dungeons, 3D-ish survival games, RPG games, etc. Planned Additions: - Stamped objects that can exceed clone limit (300 clones) - Object management via IDs - Object collision with on/off toggle option (requires obj. IDs) - Static/dynamic lighting? - Shadows? (Hehe I have no idea how...) Comment what you think I should add.