Welcome to my War Simulation! Have you ever played the game War (https://bicyclecards.com/how-to-play/war) and thought to yourself, "I wonder how long this game is going to take"? Well, fear no longer, because this project is here to answer your question! This project simulates a game of War between two people: Player 1 and Player 2. The project keeps track of how many rounds were played in each game, along with how many "wars" took place. (When both players play the same card.) It then finds the average number of rounds and "wars" that you should expect to find in an average game. The more times that the simulation gets run, the more accurate the data becomes. I've run 601* rounds on my own, but this isn't enough. That's why I've turned to the Scratch community to help me run this simulation as much as possible. *Prior to reseting the simulation. This project utilizes cloud variables (sorry, New Scratchers and signed-out users, you can't use them) so every single person's simulations will be added to the data. The "Average game length" variable calculates the average amount of time a game takes (minutes:seconds), assuming that each round takes 10 seconds. So, without further ado, begin running those simulations! If you have any questions or concerns, feel free to leave me a comment! ~ Code by me (@DanglyLegs) ~ Font from cooltext.com ~ Inspiration from the 2 girls on the other side of my Chemistry class who were playing War for the entire class period. ~ Cloud variable confusion resolved by @N8_D_GR8_1 ~ Average game length idea by @WafflesYouTubeMC ~ Data by all of you! ◈Update Log◈ v0.1- Created on the offline editor and ran 601 simulations of the game. v1.0- Shared! Added cloud functionality so everyone can contribute. v1.1- After running 1061 rounds on v1.0, I realized that not all of the cloud variables were updating due to the limit of one update every .1 seconds. Due to this, the data was all invalidated. As a result, I have wiped the data, and we are starting again. v1.1.1- Added average game length variable. Idea from @WafflesYouTubeMC.