this update overhauled the terrain system with the first true sprite 3d backface culling feature and a bunch of other cool stuff, the new mk18 animations are in progress it has a farther view range while being even faster and better looking than the last prototype (45 avg to 55-65 avg)
after this will come hitboxes and a basic ai model, which will be the first release of the playtest, i will be offering positions to help with 3d modelling once i iron things out