NOTE: Don't DOUBLE CLICK when starting the game! Use WASD or arrow keys to move (probably WASD in final version because of the mouse), r to fly (which will of course have some sort-of limit), and the mouse pointer to control the flight. (NOTE: You can't engage flight unless past the fly meter dot) @T.R: Now it's time for us to brainstorm ideas and prioritize. Is the RPG mechanics the most important? The battle programming/design? A.I? Graphics? Overall game design? This is for us to decide!
ORBIT ENGINE FINAL VERSION(gamer2012): Cursor, HP and MP variables, MANY improvements to the planet generator, other minor changes and fixes. ORBIT ENGINE FINAL BETA 1.1 (skeletonxf): Disabling R flight from crashing + no energy, fly meter ORBIT ENGINE FINAL BETA (gamer2012): Updated physics, planet cloning with collisions, flight mechanic, dynamic scrolling. ORBIT ENGINE BETA (skeletonxf): Improved physics and controls. ORBIT ENGINE ALPHA (gamer2012): Initial gravity and physics.