S.S.S (Sphere Sentinels Skirmish) is a game made by @sprinGDev45, and this game is a remake of it with my own characters and features, enjoy!
@sprinGDev45 for the original project! (and helping me out with some scripts for the game) ------------------------------------------------------------------------- Small patch: 4/21/26 Note: Gonna start making updates more frequently!! - Patches/Fixes: Fixed the bug where the fourth map would instantly start after the blaze boss spawns - Quality of Life: Improved the golem's animations and made him bigger in size to fit with the boulder theme. Made most sound effects quieter. Gave Dread Sovereign custom voice lines!!!! ------------------------------------------------------------------------- UPDATE 6!!!: 4/15/26 - Note: yep.. its here.... took a while huh? Sorry if I didn't add much, low-key was focusing more on school and raising my grades to prepare for high school, but I hope this is good enough, something is always better than nothing am I right..? hahaha *cough cough* ughhh anyway enjoy - Units: Added Puppet, close range AoE unit. Added Sworn falcon, ranged unit + piercing arrows. Added Trench Delver, FINALLY a support unit, he slows enemies with his shark trident. (also gave squire a shield) - Additions: Added the new Lineage Pass map, fight elite samurai armies with your new characters! - Changes: Changed the shop layout and design, much cleaner now, so are the unit descriptions. Changed the old factions, (order - Aurelia's order, Evil - Void Monarchy, Neutral - Misc.) - Removals: Removed Kunoichi, she was really bland and boring, also removed skeletal berserker because he didn't fit the Void Monarchy theme. - Patches/Fixes: Fixed some janky animations of older characters, should be smoother now. Also fixed some small issues. --------------------------------------------------------------------------------- UPDATE 5!!!: 1/20/26 - Note: IT'S FINALLY OUT!!! THIS TOOK ME 2 MONTHS SO ENJOY!!!! (hopefully next update won't be too big so that it doesn't take that long) - Units: Added squire, Added Golem, Added Valkyrie, added the first faction leader: Abyss monarch!!! Also changed reaper to cultist and reworked attacks, majorly reworked viking. - Removals: Removed crusader because the model didn’t really fit the SSS art style, Removed divine warrior, thought he looked weird and didn’t know what to do with him, removed brawler because I also did not know what to do with him. - Changes: Visually enhanced the day and night maps, changed some character AOE’s - Additions: Finally added a new level, the blaze! I am really happy with how this turned out and the enemies are pretty cool too. And added new enemies of course for the new level. - Patches/Fixes: Fixed some teeny bugs that i wont talk about because they aren't that major, patched and enhanced enemies, made some do more damage to the base than others. --------------------------------------------------------------------------------- Small patch: 1/6/26 - Changes/reworks: Reworked the thief enemy model a bit, reworked the pop up when finishing the first level - Note: That's it for now, but I promise I am working REALLY hard on this next update!! Stay tuned --------------------------------------------------------------------------------- Update 4.5!: 12/10/25 - Changes: Changed some prices for units, and reworked skeletal guardians animation a bit & his weapon. - New additions: no new additions this update! :P - Fixes: Re-balanced some towers just a teeny bit - Buffs/Nerfs: Buffed but also balanced skeletal guardian! --------------------------------------------------------------------------------- Patch!: 11/20/25 - Changes: Changed and polished up the crusader a bit --------------------------------------------------------------------------------- Update 4!: 11/19/25 - Note: Sorry for the long wait just for a small update, Been pretty busy with school work --- Changes: Changed the shop layout and design, now each character is sorted into their own faction, also changed the unit info card. - New additions: Changed slinger to crusader because having a ranged unit as the first unit was a bit over powered, changed divine warriors special move - Fixes: Fixed and polished up some animations and sounds - Buffs/Nerfs: No buffs or Nerfs this update! --------------------------------------------------------------------------------- Rest of the update logs got lost :(