For anyone that just found this, this is not an original game, but just a remix of an already existing game to give the creator some advice on how to improve the original game UI-wise. No gameplay has been changed. To @ribeirotic: Your game has potential, but it still needs alot of work. First of all, you need to balance the game, i already expanded on that is the comments under the original project. Secondly, your game is lackluster on a fundamental level - All mechanics barely last 15 minutes, and previous mechanics just get put in the ground as you go on (I am talking about centralises, they come too early into effect). All mechanics should have some effect or connection with either the main currency, or another currency that boosts the main currency. This project (that you are looking at right now) is just an idea of how your game's UI should look like. I am not forcing you to make your game exactly as this one, but i strongly encourage you to change how your game looks. Now that we're done with the fundamentals, lets talk about the code. Lets just say, it is not good. I understand that you might be a newbie at programming, and that is okay, but if you making a big game like this, you need to have some experience, or learn as you go. Firstly, you code uses too much repetition. There are many blocks of code that do the exact same thing, just with a different variable. You can fix that by using custom blocks (search it up online to understand how they work) and lists (also look up a documentation). Many variables in your game are dependent on other things, and while in this game it is somewhat forgivable, since it is impossible to progress without buying the previous thing, making deviation from the game's story line impossible, it is still a bad thing. One more thing: Compress your scripts. You do not need multiple 'forever' scripts to do multiple things. Compress them into one! (however, always put the 'say X for 0.01s' blocks at the bottom of the 'forever' loop)