wasd: movement Click: attack spacebar: jump Q: dodgeroll (some attacks are unavoidable wihout rolling, very tight i-frames) soudn effects by jeffnp : https://scratch.mit.edu/projects/1195006530/
one of the 4 boss fights of my upcoming game: abyss, being an "remake" of void knight, i originally wanted to make an possesed armor boss but couldnt due to time.