If you would like to change the properties of the bullets, go into project and go to the “settings” sprite, and modify the lists to your liking (S for the blue turret, T for the red one). Follow the included comment box for what each list value pertains to. This is a remix of my previous project. I stopped at acceleration, the 2nd derivative of position. In this project, I’m also using the 3rd derivative: Jerk, or “change in acceleration”. No reason: just wanted to. Could go farther, but like why?
Theoretically should be near 100% accurate, at least for projectiles that it can actually hit (but I mean, if it can hit it, they’re the ones that matter: if it can’t hit it, it’s likely not headed for the turret anyways. I would appreciate that for anyone who was able to hit the blue turret (no editing things other than the bullet properties!), that they comment how they did it so I could work on improving the System.