A triangle rendering test, not great, but I haven't seen it done this way before. (It's also relatively fast) "tri batch" controls how many triangles are drawn before screen refresh "tri p/s" is the triangles currently being drawn per second "tri #" is the total number of triangles which have been drawn
I works by tracing the lines of the triangle with increasing pen width while moving towards the center (average position of all points) It is not accurate on triangles that have a small side or on short triangles, otherwise it works fine.