Feel free to follow me and/or remix this (you don't have to) and add your ideas like new borders, suits, ranks, or even a new trait that cards can have to increase the amount of cards possible to get in countless ways! There are some name suggestions in the notes and credits if you want them btw (I actually had an idea for a new card trait but didn’t want to add it because im lazy, it’s Iike an enchantment for the card like “electrified” gold-bordered three of diamonds or “molten” (lava/fire), “gusting” (wind), etc. I think it would be really cool for someone to add and for each one to have its own animation related to it like wind blowing past for gusting and flames on the card for flaming. It would also be cool to have different levels of the enchantments but idk how that would really work because you can’t really say Electrified IV ace of spades, you’d have to find some other way to say it like having different intensities of the word like for example on the fire one you could have warm, smoldering, sizzling, burning, and blazing or for ice you could have chilly, cold, icy, frozen, and frostbitten.) Comment your best card! (I’ll be updating my best in the notes and credits) Enchanted cards are 1,000 times rarer than their former selves. Space or click to generate a card Press A to auto roll Rank probabilities: - 0: 66% (1 in 1.5) - 1: 22.2% (1 in 4.5) - 2: 7.407% (1 in 13.5) - 3: 2.469% (1 in 40.5) - 4: 0.8% (1 in 121.5) - 5: 0.27% (1 in 364.5) - 6: 0.09% (1 in 1,103.5) - 7: 0.03% (1 in 3,280.5) - 8: 0.3% (1 in 9,841.5) - 9: 0.0033% (1 in 29,524.5) - 10: 0.0011% (1 in 88,573.5) - 11: 0.00037% (1 in 265,720.5) - 12: 0.000125% (1 in 797,161.5) - 13: 0.000041% (1 in 2,391,484.5) - Jack: 0.000013% (1 in 7,174,453.5) - Knight: 0.000004646% (1 in 21,523,360.5) - Cavalier: 0.0000015% (1 in 64,570,081.5) - Bishop: 0.00000051% (1 in 193,710,244.5) - Tower: 0.00000017% (1 in 581,130,733.5) - Baroness: 0.000000057% (1 in 1,743,392,200.5) - Baron: 0.000000019% (1 in 5,320,176,601.5) - Duchess: 0000000063% (1 in 12,690,529,804.5) - Duke: 0000000021% (1 in 47,071,589,413.5) - Queen: 0.0000000007% (1 in 141,214,768,240.5) - King: 0.00000000023% (1 in 423,644,304,721.5) - Ace: 0.0000000000% (1 in 1,270,932,914,164.5) - SECRET: Rankless: 1 in 1.6152704723×10²⁴ Suit probabilities: Hearts: 90% (1 in ~1.11) Spades: 9% (1 in ~11) Diamonds: 0.9% (1 in ~111) Clubs: 0.09% (1 in ~1,111) Moons: 0.009% (1 in 11,111) Triangles: 0.0009% (1 in 111,111) Arrows: 0.00009% (1 in 1,111,111) Stars: 0.000009% (1 in 11,111,111) Squares: 0.0000009% (1 in 111,111,111) Circles: 0.00000009% (1 in 1,111,111,111) SECRET: Suitless: (1 in 12,345,678,987,654,321) Border material probabilities: Normal-Bordered: 99.9% (1 in ~1.001) Gold-Bordered: 0.0999% (1 in ~1,001) Diamond-Bordered: 0.0000999% (1 in ~10,000) Emerald-Bordered: 0.0000000999% (1 in ~100,000) Ruby-Bordered: 0.0000000000999% (1 in ~1 million) Amethyst-Bordered: 0.0000000000000999% (1 in ~10 million) Pearl-Bordered: 0.0000000000000000999% (1 in ~1 quintillion) Obsidian-Bordered: 0.0000000000000000001% (1 in 1 sextillon) Double-Bordered: 1 in 1 septillion Thick Variants are 1 octillion times rarer than their normal versions SECRET: Borderless: 1 in too lazy to change This makes the rarest card the Enchanted Level 9 Borderless Nothing of Nothing at approximately 1/3.095e-116, or 1 in 3.095e+116. Yes i added a new feature: card levels. They're mainly the same as the other chance things. The levels range from 0 to 23. (Levels after 0 are roman numerals, and every time it reaches a power of 10, the roman numeral gets multiplied by ten) No known bugs. Getting Enchanted cards is said to make the game easier...
Levels rarer than MMM use my extension of roman numerals: W - 5,000 B - 10,000 Y - 50,000 A - 100,000 E - 500,000 S - 1e6 (1,000,000) (See inside for more details) im not updating the chances in the description, but I made every border after golden and before borderless 1 in 10, and I made borderless and the all-new sapphire bordered 1 in 1,000. Golden now has a chance of 1 in 10! Click p to prestige (it gives you better levels)