arrow keys or AD to move, up or W to go in closets, and S or down arrow to crouch. currently 4 monsters and 1 event in the game. trial and error type game, although it takes some logic to figure out how you died.
{ ADS GO HERE, ONLY AD ON MY GAMES IF YOUR GAME IS BETTER THAN MINE!!!: https://scratch.mit.edu/studios/51079905 } PLEASEPLEASEPLEASE someone remake my walk animation cycling for me I canNAWT fix my buggy ahh animations Game version: 0.2.1 very much a faster paced fan game of progression% by @drewgaming90 and is currently having an identity crisis over being silly or scary TW: LOW QUALITY BLOOD!!! door 100 any% WR: N/A This game has a BAD case of spaghetti code btw AND for the LIFE of me I CANNOT make good art Music is from LSplash and the Pressure OST, as well as some of the Forsaken sound team for the menu Update to-do list - Items - Randomly generated rooms - New entity - New event - BloodMoon event - Bugger entity - Slide mechanic (not anytime soon) - RoomKeeper entity Patch notes: V0.2.1.1 - QuickTime has a sound cue - Added Bugger - ReBounder is rarer V0.2.1 - ReBounder is rarer - WindowWatcher is rarer - FakeOut is more common - Added a sound cue for ReBounder - Added a gradient to the main backdrop V0.2 Update: overhauls - Start screen - Settings screen - Credits screen - New QuickTime entity animation - Tweaked QuickTime entity button look - Tweaked Window entity look - Background music - Background music adjuster - Door is locked during FakeOut scream - QuickTime entity is now rarer due to being a noob stomper - Added ReBounder V0.1 Update: the first update - Added budget guiding like (name is WIP) - Added QuickTimer entity - Added WindowWatcher entity - Added LightsOut event - Added secret joke emote V0: open beta testing - Game is open to the public - Added FakeOut entity - Added Rusher entity - Added closet animations