finally its here turn on turbo mode! (shift click green flag) for those with a need for speed: https://turbowarp.org/1174027396?turbo https://ratituee.itch.io/the-crystal-farm-6 wasd to move, space to sprint p to pause and open settings, r to restart (QW2 MODE IN SETTINGS) Ratituee continues his quest of preventing The Red Rat's rebirth. Unfortunately, performing this terminating ritual will require a great amount of power. When the Central Wrathia Power Plant erupts, Ratituee seizes the opportunity as a chance to collect the lost Crystal Shards before Wrathian surveyors find them. He starts by exploring the Wrathian colony on the Crystallized Isle, including areas that are normally off-limits... over 11,000 total blocks of code! I made almost all of this game in 2024, and had no previous knowledge of how to program slopes, plus I used no tutorials... it was pretty hard all assets and code made by @xLapisCraft / @RatOfTouille plus one song by @LiNaKRbCsFr P.S. If you compile the game with TurboWarp (or any other JS compiler) you need to enable "Fix Enemies" in the options menu. I genuinely have *NO* clue why the enemies run every 2 frames instead of every frame. I had to retrofit the game to use Turbo Mode to fix it, and compiling the game seems to also fix it, so the enemies will run at a much higher FPS than the rest of the game unless you enable "Fix Enemies". Probably some sort of weird Scratch bug.