WASD, E to punch, the punch has a 0.5 second cooldown, and deals 1 damage twice in the animation. variables are health, and "level" To change how many spikes there are, adjust the variable using the slider, and then press the green flag Credit to Berserk Studio for character design and theme Thanks to Pikalexander for the movement asset.
Managed by 4din Made by jddragon123 (coldbro) this is a test version, its not a game yet... Changelog: v.1.0: Added basic animation, movement, and random spawning spikes enemies that can be killed via the punch. v1.1: fixed some delays, made it so the "spike" enemy can be spawned multiple times.