★★★ TURBOWARP ★★★ https://turbowarp.org/1174770275?clones=Infinity ★★★ AA TAS ★★★ - I'm combining the current Absurd Appel TASes into one big project, with the addition of creating some new ones and optimizing the old ones! Check out the almost-finished product, with 21 TASes completed to near-perfection! Remember: this is not all by me! Check the credits to see all the contributions :) NOTE: Little progress will be made in finishing this. Monstrosity is quite long and that’ll take some work, and the new levels just aren’t fun to TAS. Sorry if you wanted more… ★★★ NOTES ★★★ (As of now) L25 does NOT need infinite clones, the in-game TAS is still Scratch-friendly! However, when you beat the level (the timer stops), you'll need to click the flag again. ★★★ TO ADD ★★★ - L13, 21, 23-24 need to be created ★★★ WAITINGS ★★★ - L8 - 414 frames (13.8 seconds) - L11 - 438 frames (14.6 seconds) Every other level has minimal waiting (5 seconds or less). ★★★ CHANGES ★★★ - All the "F"s in the TASes have been replaced with blanks (so I don't go crazy). Any decimal hold values have been replaced with whole numbers (no frames were lost). The project is a remix of the original Absurd Appel so that all TASes can work in their own game. ★★★ CREDITS ★★★ TASers - @swskrei - Original TASes of L1-7, 10, 12, 14-16 - @BiskuitzKrackerz - Original TASes of L8-9, 11, 18, optimizations to L1, 4-6, 15 - @LionCoder10 - Original TAS of L17, 19, 22, 25, optimizations to L1-7, 9-10, 12, 14-16, 18, 20 - @cwktao15764 - Original TAS of L20 Suggestions - @BiskuitzKrackerz - Ideas on improvements to L1, 15 - @programminguy2 - Suggestion for better timer (and a little code for it) - @TheGrassyGuys - Discoverer of the cool Radiation endgame cheese path - @r2urur-u-r-u-r-ur- - Helping me with Radiation cheese path TAS - - Cool KtS cheese suggestion - - RoP cheese and optimization, LB cheese ★★★ UPDATES ★★★ - Aug 31 - L22 added - Aug 30 - L25 optimized by 34 frames - Aug 28 - L25 added - Aug 26 - L2 optimized by 1 frame, L3 by 2 frames - June 23 - L2 optimized by 2 frames, L3 by 1 frame, L14 by 1 frame - June 20 - L2 optimized by 1 frame - June 9 - L2 optimized by 1 frame, L3 by 1 frame, L6 by 1 frame, L9 by 2 frames, L10 by 3 frames, L15 by 4 frames, L16 by 1 frame - June 5 - L17 optimized by 13 frames - May 31 - L3 optimized by 2 frames, L7 by 1 frame, L14 by 11 frames, L16 by 10 frames - May 30 - L10 optimized by 5 frames, L12 by 1 frame - May 29 - L1 optimized by 5 frames, L7 by 2 frames, L20 by 1 frame, more precise timer implemented - May 26 - L19 added - May 25 - L20 added, L18 optimized by 8 frames, L20 by 25 frames - May 18 - L16 optimized by 2 frames - May 16 - L17-18 added, L5 optimized by 10 frames, L16 by 2 frames, new thumbnail, better wait/frame time variable - May 15 - L14 optimized by 3 frames, L15 by 69 frames - May 14 - L1 optimized by 7 frames, L5 by 10 frames - May 14 - First WIP share, containing L1-12, L14-16. L1 optimized by 18 frames, L3 by 9 frames, L4 by 47 frames, L5 by 29 frames, L7 by 13 frames, L10 by 30 frames, L12 by 8 frames ★★★ LINKS ★★★ - Absurd Appel: - 's original TAS project: - ’ improved TAS project: - 's L20 TAS project: