Space, right arrow key or Tap to proceed, left arrow key or tap left to go back In this episode, you will learn how to detect inputs for your notes, the right way. It introduces you to concepts like hit windows, note accuracies, input buffering, and more.
Previous episode (displaying notes): https://scratch.mit.edu/projects/1092999598/ Well this took kind of a while. I didn't procrastinate as much as I did with the last tutorial, but this also probably took the most actual working time to make. There's just so much stuff to talk about with inputs! This episode is kind of on the boring side so if you're confused about something, please let me know. I'd be very happy to help! Also fun fact: I have a project that follows this tutorial completely and includes all the necessary scripts. However, this is being developed using Snail IDE, which is incompatible with Scratch. There are two main reasons: 1, it allows me to export blocks as SVGs really well, and 2, it being incompatible means that you *have* to actually learn everything and not just take my scripts. And this is a good thing! Because if you just take my scripts, you won't get how it works, and you won't be able to fix it or add onto it that easily if you need to. ------------------------------------------------- #rhythm #game #tutorial #tutorials #full