Instructions are within the game, but if you skim past them, use ← and → keys to move and space to fire. Not much lore in this because it's kind of a Space Invaders rip-off that my friend inspired me to make. I am willing to listen if you find any bugs, and if you can demonstrate a functional "cloud-based" high-score list, I will be happy to implement it. Feature suggestions are also welcome. Besides that, ads, F4F, and deliberately malicious content will not be tolerated. =========RELEASE NOTES======== beta 1.0 - started from UNIHORSE1010101's project, made a TN and a splash screen. beta v1.5 - retextured the enemy sprite for the player sprite and improved laser firing beta v2.0 - improved enemy spawning beta v2.5 - added difficulty and "Arcade Mode", experimented with high score lists using cloud variables beta v3.0 - abandoned Arcade Mode, high score list, and fixed difficulty logic ===========RELEASED VERSIONS=========== v1.0 - released first version of publicly available game, awaiting bug reports
I took the project "Recreation of Elon Musk's Blastar" by my friend @UNIHORSE1010101 at https://scratch.mit.edu/projects/1154756232/ and added a splash screen, instructions within the game, and improved the gameplay and enemy spaceship generation, as well as smoother shooting. I have reused some of the sprites (enemy sprite and laser sprite) and retextured an enemy as the player sprite. I also have kept the same background because it looks nice.