=============================================Arrow keys to move, pick weapons in your inventory. Defeat enemies, find charms, and collect coins. Try to explore all of the rooms I've made so far. Good luck and have fun! *Like and fav for more updates soon!* ============================================= every move results in an enemy moving based on hexaquest slightly Plans:: -dead man's Lantern affects the graveyard area, allowing more vision and interactions with npcs -add npcs and new areas -for new areas, do mapx and mapy less than/greater than specificically to map the area, and display new areas when the area variable changes, such as "if x<5 and y<7,{nested loop} if MapArea not = to First Cave then: change ghost affect to 0 over time, wait, and then change back" -add different sqaues like water, lava, spikes -basic attack, ui at the top for next attack, charms,, hp, etc -change player taking dmg to enemy1 and 2 attack squares instead f attack, which is just the animation my notes bro not important:the square is the largest possible area on the grid that is square, so basically not including a few grids to left and right on x values #games #games #all don't worry stop like and favorite pls? Follow me!!!! Type "Those who know" in the comments if u found this! :)
=============================================Maybe I'll add some lore or smt, lemme know in the comments if u guys have suggestions cuz this is pretty fun ============================================= Just an early version of my game, still working on everything above. *PLEASE LET ME KNOW ANY SUGGESTIONS* =============================================*Everything by me cuz I'm like that - Credits to as well for some art help so far.