Player 1: wasd to move, f for normal attack, g for special attack, h for shield Player 2: arrow keys to move, m for normal attack, n for special attack, b for shield Press i to show hitboxes How to play: Use a combination of movement inputs and attack inputs to use your normals and specials. You can perform neutral attacks, forward attacks, backwards attacks, and down attacks, as well as attack in the air. Knockdown system: When a player is hit into the edge of the screen, they become knocked down. They become completely invulnerable when knocked down, and can do a get up with up input that gives them 1 second of invincibility, or do a get up attack with either attack input. Defensive options: When shielding, you take reduced damage but can't move. If you successfully block an attack you are given 0.5 seconds of invincibility, allowing you to do a follow up attack. You cannot block aerial attacks. The shield has a short cooldown after use. Pressing the shield button in the air allows you to air dodge. Air dodging gives you 0.5 seconds of invincibility and makes you unable to attack until you land.
Coding and art by me Fr3b character design by @oppel7 Inspired by Mortal Kombat 1 Version 2.0: - Adds a BIG new gameplay change in which players can now automatically turn around to face each other - Revamped Player 1's down special so that now the bomb rolls forward on the ground - Completely remade Player 2's down air I made version 2.0 a seperate project so that people that prefer the original Pixilart Kombat can still play it. Link to the original: https://scratch.mit.edu/projects/1151225215/