Unexplicable Rooms Game Series are cancelled... I know, it have been 1 year since September 18th 2024 to the same date but 2025, but I don't want to focus on 3: R:DF, UR and Solar Formation, so this game is cancelled for an indefinite amount of time, discover the new entity mechanics by yourself, bye.. Entities Mechanics: A-1: Spawns near the door and goes back ?-1: Wanders around he room for a few Seconds and plays a "scary" ambience A-6: Normal Rusher B-6: Just faster A-6 A-15: Rushes to the current room A-18: Attacks from the from, rebounds 4 times B-18: Rebounds 12 times A-20: Rebounds 1 to 10 times A-30: Rushes to the door and waits four seconds before despawning B-30: A-30 but faster, waits 5 seconds A-35: Has a chance to spawn when A-375 spawns. When A-35 spawn with A-375, it'll despawn A-375. A-47: Can switch between A, CY and YL-47, all are rushers but different speeds, waits 1 second before attack A-60: Just regular A-60, but can't kill while despawning B-60: Similar to A-60 but bigger hitbox A-66: Will rebound infinitely A-85: When it start moving, make sure to be hiding A-75: Just a regular rebounder B-75: Rebounds 5 times A-105: Rebounds 7 times taking 1 seconds each cycle B-105: Rebounds 10 times, taking 0.6 seconds every cycle A-111: Spawns near the door, goes to the lobby, comes back after a few seconds, destroy the door and leaves A-130: Spawns from a portal and check lockers B-130: Also spawns from a Portal (from the ground), but checks Tables A-134: Goes to the end of the room, returns, checks the table and goes back A-142: Go to the door slowly and comes back but faster A-163: Rebounder, comes from the front A-175: Similar to Blitz from Doors A-190: Don't move the opposite direction towards they're pointing at A-200: Spawns in the front and makes the player slower B-200: A-200 but faster and let the player more slower A-202: Same as A-200 A-213: Rusher, but only kills if you move A-248: Same as A-246 for IR B-248: A-248 but faster A-264: Has a chance to rebound 4 times and an increased Hitbox A-275: Makes the game more Grayscale, rushes to the current room and checks Lockers and Tables, extremely low sound A-300: Kinda fast and rebounds 3 times, 3 time breaking the door B-300: Slower than A-300 and does 6 rebounds, on the last one, it breaks the door A-333: A-200 but faster A-344: Similar to B-140, but each bisect check a different Locker A-365: Starts from the front and has a chance to rebound A-369: Checks Locker, then the Table, then the Blue Locker, but they have intervals to change hiding spot A-375: Can spawn a random checker combo ā Possible combos: A-130 and A-275, A-344 and A-369, A-130 and A-344, A-275 and A-369
A to Walk Backwards D to Walk Forwards Space to Hide and Open Doors S to politely use a MedKit