THE CRYSTAL CRIMINAL i am NYATT making four seperate versions of almost every sprite just so the horns can be accurate AD - movement W - jump S - fastfall (removed fast falling mid-move so the gravity breaker actually goes anywhere) Passive: Triple Threat! - Gain combo by putting the Dummy in hitstun. Perform a combo breaker at grade 'S' to debuff the dummy. Also, gain a different passive buff based on your active coil. (Gravity - Decreased gravity Speed - Slight speed boost Regen - ALL Cooldowns are slightly faster. M1s - jabs Two jabs. Range, Stun, and Speed vary depending on which coil you have. Q - Change Coil Press Q to change your coil, changing your entire moveset! Note that cooldowns are not shared between coils. GRAVITY MOVES S+E - Gravity Breaker A quick uppercut. The higher grade you have, the higher it goes. E - Gravity Technique Gravity Technique (Grounded) Slam the ground, knocking the dummy towards you in a large range. Gravity Technique (Aerial) Drop to the ground quickly. If you land on the dummy, you can bounce and use this again. SPEED MOVES S+E - Speed Breaker A dashing punch that bounces the dummy on the ground E - Speed Technique Dash quickly, forward or backwards. Keep holding E to follow up with an elbow lunge towards the mouse REGEN MOVES S+E - Regen Breaker A quick projectile. 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns
From PHIGHTING, a Roblox Game Missing alot of fx cuz I'm not too good with that. idk what to do for the other regen move Grav Coil - 3/3 moves Speed Coil - 2/2 moves Regen Coil - 1/2 moves Fusion Coil - 0/3 moves NEXT UPDATE: Fusion Coil...