I made another Tilemap Lighting Engine! But this one is efficient :) This supports infinite light sources as light sources are tiles, and is also rather fast. It also has capability for shadows. Uses flood fill, and practically has no performance hit. Move around with WASD, Click to Place a tile on mouse, Q to cycle between tiles (light and wall), E to copy tile under mouse, Hold C to change color, Arrow keys or scroll wheel to zoom in and out
Feel free to use, but please credit :) Idea for how I might make it was inspired by Griffpatch, but all code is by me