Mouse to move. Press R to restart. Power ups: Colors: Red: They have a bad effect. Green: They have a useful effect. Yellow: Not useful, but not bad effect. Blue: Has a bad effect, no good alternative. Sign: V: Change in speed. S: Change in Size R: Change in enemies spawn rate. I: Become invisible temporarily. U: Change Power Up spawn rate. A: Toggles your ability to get power ups and take damage when invisible. P: Changes how long the power ups last. D: Has a chance to either delete all enemies or add 1 or more enemies. M: Spawns more power ups and enemies. G: Changes how fast the enemies grow. : Gives you a random power up that's effect is not based off the difficulty. B: Spawns enemies, increase enemy growth speed, can activate itself again. Enemies: Color: Yellow: Grows faster than normal, but also disappears faster than normal. Red: Grows normal, and also disappears normally. Pink: Grows slower than normal, but also disappears slower than normal. You can suggest ideas for power ups in the comments, I will likely add it if it is not unreasonable.
Thank you, @ANOTHERTLYUEND2 for the idea of a black background, which adds more contrast, along with the idea for the power up D, and for multiple types of enemies. I forgot who suggested the current title to the project though I believe it is @ANOTHERTLYUEND2