-------- CITY BUILDER -------- Special thanks to my friends at @KORDstudios --- Instructions --- Your goal: Get maximum success! (100/100). Navigate using the buttons. Instructions are in-game. Press m to pause/unpause the music. Press n to skip a song. --- Mechanics --- FULL DOCUMENTATION: https://scratch.mit.edu/projects/1179261499/ Every tile does something slightly different. Roads: Increase happiness, increase pollution Houses (house, mansion, town hall): Increase happiness, increase population, increase pollution, decrease energy, increase money Bank: Increase happiness, increase pollution, decrease energy, increase money Clean energy sources (Solar, wind, Geo): Increase energy Unclean energy (coal): Increase energy, increase pollution Hydro energy (hydro): Increase energy (must be next to water) Bush: Decrease pollution (water and trees also decrease pollution, but are not replaceable) Money is increased from houses. Happiness is increased through a variety of tiles, but decreased if there is too much pollution. Pollution is BAD, and can be increased by infrastructure but also reduced from plants and water. Energy is increased from all sorts of energy sources. Population is not shown, and is increased from houses. Success is a combination of all of these factors. Each of these factors contribute to 1/5 of the success. To achieve the maximum of 100 success, you need to have 100 or more Money, Happiness, Energy, and Population, and have 0 Pollution. The starting amounts of each of these vary depending on the difficulty. The default difficulty is 3. --- Credits --- All art and code by me Partially inspired by: City World 4 https://scratch.mit.edu/projects/1043518131/ Which I have never played (@macio6) The Land of Fortune https://scratch.mit.edu/projects/481581864/ Always one of my favorites () Game Music: Treenan - Xaf Explorers - Hinkik Pixel Pig - Di Young Sunburst - Tobu, Itro Abundance - KnightKit12 Windfall - TheFatRat Lobby Music: Smiley Cat - Parry Gripp --- Changelog --- 3/18/2026 - v1.2.1 Added documentation button to How to Play (1760 blocks) 3/17/2026 - v1.2 Released documentation: (1722 blocks) 10/29/2025 - v1.1.7 Centered backdrops... (1722 blocks) 6/20/2025 - No updates, just took the buttons from this project for another project :)) (1722 blocks) 5/05/2025 - v1.1.6 - Fixed difficulty (the energy usage vs energy generation multipliers were all the same for each different difficulty, meaning none of them mattered. I made it so that harder difficulty uses more energy and gains less, instead of using more energy and gaining more) (1722 blocks) 5/26/2025 - No updates because I'm trying to learn how to play Explorers xd (1722 blocks) 5/24/2025 - v1.1.5 - Very small bugfix, tiles no longer get placed if the tile is "placed" outside of the map (1722 blocks) 5/22/2025 - v1.1 - Thumbnail... I needed one :) (1710 blocks) 5/21/2025 - v1.0 - Initial Release! Working Creative and Mayor modes, with custom settings, 12 placeable tiles, with working road connections, and many other starting tiles. Money, Happiness, Pollution, Energy, Population (hidden), and Success counters. How to Play and Learn More buttons, 6 Difficulty levels for Mayor Mode. 7 songs, one for just the lobby. (1705 blocks) 5/01/2025 - Started (0 blocks)