HARD BOILED MODE IS FINISHED! what do you do when youre too lazy to make graphics and a menu? claim it to be a "low effort test"!! easy? (keep audio at 60/100 or 30/50 and wear headphones for optimal experience.) heres how the creatures work. -Vlumpti: he will move randomly through the building, and if he wont show up on the cameras he's at your left door. -Party Guy Glam: he starts on camera 1, and goes to the right door. keep the door closed for a long time. He will transform into Monotone Man Jerry when he is poised to attack. -The Muskrat: he sits on the toilet in camera 7. he will eventually run towards your office, so keep the right door closed. -The vermillion skeleton: He moves from camera 3 to you left door. when he is on the camera feed he will make that screen unusable. -Grumpydoodledoo: Late into your night he will appear in a hole. if you flip you camera to often he'll ambush you. -Century Vlumpti: if he appears in your office flip the cameras to avoid his eyes. he is much older than vlumpti.
please report any bugs in the comments! survive until 6AM (540 Seconds) hmm, i think i'll add regular updates! vlumpti is such a diva anyway Changelog (2026, Jun, 11th - Door-Faced -Finally fixed the door bug where creatures take forever to leave by reworking their door phase entirely -Century Vlumpti attacks even less frequently (2026, May, 30th - Only took a century) -Century Vlumpti attacks way less frequently (2026, Feb, 4th - The Grande Fix) -Vlumpti's cam 2b pose's shadow now no longer overlaps with the cameras tendril -Added a shadow to the desk in the office -Made the lights... light -Vlumpti and Verm shouldn't get stuck on doors anymore -Monsters can't murder you during ending cutscenes anymore -Power drainage is far more brutal -Touched up some of Glam's sprites -Also made Vlumpti bigger in his camera renders -The music box in camera 5 has a crank (this definitely isn't foreshadowing anything)