Minesweeper real WASD or Arrow Keys to move the grid Press space or the mine/flag icon to switch modes Press R or the face to reset Press the pencil to edit the grid [Clicking on a numbered cell with the number of flags around it being equal to the number will auto-reveal the ones hidden, beware as incorrect flags will auto-reveal mines.] VARIANT INFO (i'll add these to the project soon) DOUBLE MINES: A cell is able to store 2 mines, you can double flag by clicking an already flagged cell. ANTI-MINES: A cell is able to store an anti mine. A regular mine adds +1 to a numbered cell while an anti-mine adds -1. A cell numbered zero means the difference between the # of mines and anti-mines around is zero. TRIPLE MINES: A cell is able to store 3 mines EXTRAS: extras are additions to variants VERTICAL CYLINDER: the cells loop horizontally HORIZONTAL CYLINDER: the cells loop vertically. DONUT: the cells loop all around.
variants and extras based on joshua's minesveeper advent calendar (if you like minesweeper you should go check it out!) camera mobile controls soon game too slow? that's why TURBOWARP exists: https://turbowarp.org/1178784516 UPDATE LOG: 5/21 Version 0.1: Made basic stuff of minesweeper 5/22 Version 0.2: Added Double mines and Anti-mines New menu screen 5/23 Version 0.3: Added Extras: V&H Cylinders and Donut. New counter for mines 5/24 Version 0.3.1: Added numbered labels for V&H Cylinders and donut QoL: the first click will never be a mine. fixed a bug on how mines generated 5/27 Version 0.3.2: Triple mines :D (I won't add quadmines)