Haven't played the first KeepAway? Don't bother! (seriously, the first one is actually really disgusting, just don't) INSTRUCTIONS: You just need a mouse(or a finger on your touchpad/screen). When playing the KeepAway Variant: Drag your cursor/finger around the pests to move them in the opposite direction. Try to drive the pests away from the glowing circle. The pests try to stay away from your cursor/finger. Whenever the orbiting circle is attacked, it accelerates until not being attacked anymore. The longer the pests touch the circle, the longer the game will have to go. Once the timer reaches 0, you win! There is no defined way to lose, only victory and quitting. When playing the KeepIN Variant: Drag your cursor/finger around the pests to move them in the opposite direction. Try to nudge the pests toward the glowing circle. The pests try to stay away from your cursor/finger. Whenever the orbiting circle is attacked, it accelerates until not being attacked anymore. The longer the pests aren't touching the circle, the longer the game will have to go. Once the timer reaches 0, you win! There is no defined way to lose, only victory and quitting. Note that in the KeepIN variant, the difficulties are reversed, Expert being the easiest and Novice as the hardest. I've noticed a number of flaws and problems with the first KeepAway and was thinking about making more updates for it, but with all the people who have already played it, it would be a bit too similar. Because of this, I decided to come up with the sequel (since everything good needs a sequel, Stanley) with more gameplay, more effects, more interactivity, and more obnoxiously annoying pests that seem to go in the exact opposite direction of where you want it to really go. This new and improved version has pretty similar trash quality, intense lag, and complete unfairness with a lack of playtesting, but at least we have actually fun gameplay! In addition, we have easier level selection navigation, goals, and optimization! So come with me, contain those pests, and I'll do the rest. *Made for Smers's contest* #All #Games
Thank you to Cyciest to let me mess with his project. incredably fun game. He is free to implement any changes i made in the original if he so likes; Halved the amount of bees for performance improvements. adjusted settings to rebalance, score goes down farther in KeepOut than in KeepIn now, and i doubled the "seperation" stat for all difficulties. Introducing, Back and Forth gamemode, Based on difficulty every 5-20 seconds the gamemode swaps between keeping IN the circle, and keeping OUT. added victory screen.