Instructions in game! Practice your calculus skills and strategic thinking at the same time in this turn-based math-based battle! Every attack requires you to complete a calculus problem, and if you get it wrong, you miss! Use various mathematicians to whittle down your opponent's health. Each mathematician uses the techniques that they contributed themselves. Use the INFO tab in game to access the full moves list. ---------------------- EULER Estimate- Decreases damage taken for the next 3 turns by 25-50%. Tabulate- Increases damage done on the next turn by 50-60%. Logisticize- Deals 20-40 damage. --------------------- BERNOULLI Zero/Zero- Permanently increases damage dealt AND damage taken by 10%. Infinities- The next use of Zero-Zero does not increase damage taken. Form Roulette- 50% chance to take 2 more turns. 50% chance to skip your next turn. ----------------------- NEWTON Parts- Deals damage that increases the stronger Mr. Calculus is. 10% of his remaining health is dealt as damage. U-Sub- One random mathematician is restored to full health. Only damaged mathematicians are chosen. (Fallen mathematicians CANNOT be healed!) Partial Fracs- Decreases damage taken AND increase damage done for the next two turns by 10%-20%. ---------------------- LEIBNIZ Chain - Deals damage that increases the weaker Mr. Calculus is. 10% of his lost health is dealt as damage. Product- Increases damage done on the next turn by 0-100%. Quotient- Restores half of every mathematician's lost health. --------------------- RIEMANN Left: Hit - Deals 10-60 damage. Right: Defend - Shields all damage from attacks for 1-3 turns. Midpoint: ? - Can deal 80 damage, shield all damage for 1 turn, or increase damage done by 80% for 3 turns. -------------------- SERIES FAMILY Lagrange - Deal 20-30 damage. Geometric- Lagrange deals 200% more damage on the following turn. Other attacks deal 40% less damage for 3 turns. Converge- Restore 20 health for every mathematician. --------------------- The word "free" can be used to skip an answer.