ok this is for @DeiperDash_io (and @z-gamr) here explanation: idk how ur intro code works rn but i’ll explain this one. all clones have their own variables that set their qualities. whenever a clone is made, that clone will always do the positioning code ( which is a my block). there’s a bunch of math in there to calculate what position the clone should be based on their own position and the camera position. The variables that have “Self” in front of them are “for this sprite only”. That means if a clone changes its own size then it doesn’t affect the size of another clone, since its size is for itself only. however if i change the cam z (zoom or size), it will change the size of both the clones, since all clones are adjusting to the camera. the camera rotates, all the clones do as well, and the also change their x and y position accordingly. I’ll let you mess around. TLDR: variables with “cam” in front should only be changed by the cam clone. all clones have “self x, y, size, and direction.” basically, you can’t just say change x or y by 10, you have to say change variable “self x” or “y” by 10. then the clone automatically adjusts. you also have to put either the costume number or name as the “SELF COSTUME” variable after the “when i start as clone” since the clones are always changing to the size hack costume to change size, then to the position hack costume to be able to go outside of the visible screen, and after all that they change to the costume that is put under “SELF COSTUME”. P.S. sry bout all the yap and horrible explanation but i dont have a lot of time rn. ask any questions and i’m sorry i couldn’t be of any more assistance, but you gotta mess around for yourself. when u try to remix this and mess around, just delete the “call + sliders” sprite, and move the “call” block to another sprite. i actualy have been using the cam control by @invisity, so u have to credit @invisity for this. (maybe @-mantix- if u want but all i did was explain someone else’s code) p.s. ig it’d be nice to credit me but idrc tbh