WARNING: Loud Noises and Flashing Lights Controls: Click or Space Bar = Start Game Any Key / Click = Advance Cutscene Click the buttons for each respective side to activate the Lights/Door for that side. Hover your mouse over the arrow at the bottom of the screen to go into CAMs, and click the CAMs to switch to each CAM. (Currently no way to do this on mobile devices, a fix will be made for this eventually). HOW TO PLAY: Your job is to survive until the timer reaches 6AM. You have a limited amount of Power, and once you run out of Power, you are defenceless. Use the CAMs to check on any threats who are there to end your night. The Doors can repel enemies, and the lights are used to check if there is anything at the Doors. SPOILERS: How to counter each enemy: Dorothy - Starts in CAM2 and slowly advances to your left door. You cannot stop her progress, but you can stop her from entering your office by closing the left door on her when she approaches. She will then retreat to CAM10 for a moment, before retreating to a random position. Cinderella - Starts in CAM8 and advances to your right door. So long as you are looking at her on the CAMs or your CAMs are open, she cannot advance. You can stop her from entering your office by closing the right door on her when she approaches. Laplace - Starts in CAM7. When being watched she cannot advance. She will progressively get closer to leaving her room. Once she leaves her room, she will sprint down one of the hallways. Close the correct door to repel her. When she hits the door, you lose a small amount of power. Exia - Stays in CAM4. Progressively gets more bored. When she reaches her maximum boredom, she will be on her mobile phone, ready to hack you. If you see that she is on her phone, you should REBOOT your PC. This prevents the hack from taking place. A hack will not result in defeat, but will disable all your CAMs for a brief duration. Maxwell - Starts in CAM6. Works on her inventions, which requires her own power. Check CAM5 to see how much power she has left. You can recharge her power by holding down on the button in CAM5. If she runs out of power, she will make you pay for it. Drake - Starts on CAM1. When you hear the doorbell ring, she will be hiding in one of the CAMs (CAMs 2-8). Click on her before the time limit runs out or she will jumpscare you. Gold Doro - Appears on any CAM. If you lower your CAM while she is on screen, she will scare you and make you lose power. She also momentarily disables your CAMs. ENDLESS MODE: Roughly every 10th of a second, Score increases by 10. After 2 minutes, Score Multiplier increases by 0.5, and a further 0.5 for every 60 seconds that passes. Successfully Repelling Doro, Cinderella, Exia rewards 500 Points. Successfully Repelling Laplace, Drake rewards 1000 Points.
Credits: Elotes Doro - For using their brand. Goddess of Victory NIKKE - Characters + SFX + Music Five Nights at Freddy's - Inspiring the game, music + SFX. One Night at Flumpty's - Inspiring some of the game mechanics. + SFX Metal Slug Attack - Mars March (Music) NIKKE DB (Database) - For some assets and backgrounds Artwork of Doro and Cinderella is unknown, as the images are reposted very often and it is difficult to find who drawn the originals. Artwork of Maxwell, Drake and Laplace comes directly from the game files. Artwork of Gold Doro is a photoshopped version of the original Doro, made by myself. Various Stock Images have been used and highly edited to create the backgrounds of the game. Unfortunately I have not compiled all of the credits for these images. Any fan-art used I will make sure to keep track of credits. I coded the entire game and used photopea to create most of the graphics. This includes all the backgrounds.