The following were rated as such: 1. Usage 2. Priority 3. Carriable 4. Convinience Heal Splash - Quick, easy, and can heal 90 HP/Shield with one stack Stamina Canister - 40 shield, 120 a stack. Very good for post-wave healing Heal Barrels - A failsafe if you are about to die. Check out my Ideal Placements project Shield Mist - 50 shield, quick, and recharges. Always carry Calibrated Bandages - Use for saturation. Do not carry them Slap juice - 20 HP/Shield plus 1.5 times damage. Good, but don't carry Chugs - Easy to use, can fully heal you. Carry but not as priority over heal splash Marigold Scepter - Easy saturation. I wouldn't carry, because Sat should not be prioritized over shield Medkit - Decent early game, don't carry. Use it when you need to; but pick it up, use it, and throw it away Grappler - High skill, but I wouldn't carry it. No point really, except for a quick getaway, but even then heals are just better Coral's Bow - Good, but like, just play the game without it Popper Cracker - Easy to use, but like, just play the game without it Slurp - SOOOOOO slow. Not worth except in between wave with no options left Blight Berry - Only use in between waves Latte Pack - Shield mist is just better. HP depletes last Popper Launcher - Use as stun or if you play dagger Stamina Splash - Worthless, especially when White Stamina Drink - Shield cap is annoying. Use these before you use other shield items, otherwise you can't use them. Only use in between waves, don't carry Bandages - Yeah I don't need to explain this Thanks to @KasityDoesStuff for the idea. I didn't even change that many placements, although I took out the non consumable items