Cube HQ has been stopped, but the city of Hexagonia remains a wasteland. Dark forces remain behind the scenes, and it is up to you to escape. < - Left > - Right ^ - Jump v - Crouch
NOTE: Originally shared on @whamikaze, I've moved arguably my highest-quality project of all time to this account, where my better stuff is. But here we are! The final project in the Yellow Ball series is here. It all started on @DaniMilkmanGamedev and a simple Platformer Physics project, which I turned into the first Yellow Ball game. For two years, I pumped out some sequels, until... nothing. Yellow Ball 5 was meant to be the finale, then I made a prequel and a remaster of Yellow Ball 2. Dead silence for 2 years. I later decided to make one last game. Yellow Ball 6 has more effort, charm, and soul put into it than any of the previous games combined, but it does lose its charm. It didn't have that "complete newbie" feeling of nostalgia like I had 5 years ago. But it showcases how far I've come. This is a love letter to Scratch, to a younger me who was more innocent, more carefree. For all the Scratchers who started from nothing and amassed a cult following, for the Scratchers who gave up too early. Thanks for this journey spanning five years. All good things must come to an end, but sometimes endings can be happy.