Just Simplex noise, ready to be used however. You must give CREDIT or remix this project Please... Also challenge: Make it faster but keep the same idea
I was really bored and studied documentation, this is my optimized version of all of it. Going to work on optimizing more, rough starting point project, i tried to make it simple and easy to use in other projects. Just drag and drop either the 3D or 2D simplex into it and use the "Value" variable as output, XY(Z, 3D only) and seed should allow you to get samples anywhere instantly in space. Benefits of this implementation is it's Realtime prng, this allows you to get any point of the simplex noise in all directions infinitely not limited by resolution or precalculated vectors. This is still slower than perlin noise, but i intend on making it faster than perlin. I love seeing projects made with my technology, and would love for anyone using my code to share their projects with me, i could also assist in development if needed. Prng is still from alltrue, but might change since its very expensive for what i want