AD - movement W - jump S - fastfall M1s - combo hold s to skip first punch does aircombo in air E (ground) - punch E (air) - downward slam E+S - stomp hold E+S to stomp harder, launching a piece of rock you can punch and combo with other moves but increases cooldown for stomp (doesnt work if rock is out) R (ground) - tight hold R (air) - air drop R+S - tandava transmigration battle dance T (ground) - battle dance R (during battle dance) - flow of the battle T (air) - krittisava tiger claw fire dance T+S - strongest part of the body Y - krittisava tiger claw fire dance rock stuff: you can launch the rock with stomp hit the rock with any moves (except air m1s) 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns
had a lot of fun rereading the Sdhiva fight to make this project, still learning vfx's and spiriting so bare with the low quality have a great day and enjoy the project.