get as far as you can, get skillpoints, upgrade skills, get further and break your record. space = normal attack a = Size L Punsh (1 mana, 33% increse) w = big hit (2 mana, +75%) d = hit of death (5 mana, +166%) s = Counter (20% current mana; counters attacks) press numberkeys to upgrade - 1-6, from top to bottom changelogs: 0.1.1: *added animations *added background *basic animations *slight rebalancing *rework for regen. *tweaked breathing animation to be smother *added damage glow 0.1.1: *added info texts (i-icon) *rebalance *cleaned up code *slightly upped animations *changed skillpoint formular to grow MORE over time *made every upgrade to defense matter again *enemys don`t attack, after being defeated anymore making running through easy parts easier *added option to start up to 50% in (from you record run) *removed the time increse of hit-effects due to insane timecost - now allways .1sek *added slider to select amount of upgrades *likley some stuff i forget again 0.2.0: *added countering * adjusted balancing (again) *changed formular for skillpoints earned *added softcap for skillpoints multi. *defense now also increses counter duration *changed enemy scaling numbers *halfed counter damage (1:1 ~> 1:2 ratio) * made regen less effektiv for HP healing * reduced damage scaling a lot. (-10% on both) (undone) *likley other stuff, i forgot abt. 0.2.1 *adjusted some values i think *fixed mistake in damage scaling (it took the HP scaling instead of the damage and forgot to adjust scaling, when skipping - thats fixed now) *fixed "invalid number" text to play when entering a non-number as well *enemy damege now gets ACTUALLY reset *put damage scaling back to the original values *damage buff every 10th enemy to 25% (20%->25%, total: 1.38->1.4375X)